World Domination



Worst. Plan. Ever.

A plan whose objective is to establish a single ruler, with their associates at their side if such associates are present, who commands and controls the planet. Many Villains who don't have any better plans strive to achieve World Domination because Evil's Gotta Evil, despite very few with this plan in mind ever actually reaching their goal. Villains who are supposed to be taken seriously won't have World Domination set as their scheme as the UnTrash is thought to be an eyeroll. Alternatively, this is many Makeshift and SMCE Villains' favorite scheme as it's a serious threat that the Hero must prevent as well as one not needing any further explanation as to why the Villain would want to achieve World Domination.

You know it, we know it, everyone knows that no one likes World Domination. The most obvious flaw with this UnTrash is how it's been adapted by Exactly 8.3 Million antagonists and counting. The general consensus humanity has reached is World Domination is Weak Writing that makes All Just A Dream look like A-tier material. A fortunate thing about modern-day writers is that they are continuously ideating with new and vastly more intriguing motives for their Villains. That isn't to say every story that comes out today is too good to stoop to the lows of World Domination, however. Another bone audiences may pick with the UnTrash is how it fundamentally makes no sense. What exactly does it mean to "take over the world"? The answer could range anywhere from replacing each nation's government with the Villain's own to controlling how every person on the planet acts and speaks. The Villain certainly isn't the one to tell us because they're too obsessed with reaching this intangible goal. What makes World Domination so impossible is the fact that there are simply too many individuals and countries to conquer. Even if it's a whole body of people aiming for this end, it's extremely unlikely they could pull off such a feat, especially with the win-prone Hero and their allies bounding to the doorstep of The Villain's Lair. But let's imagine those pesky goodie-two-shoes weren't around to spoil the Villain's fun. What would their life be like if they actually made it? The completion of a goal as enormous as total control over the world is almost a Pyrrhic Victory once the sense of accomplishment is factored in. After the Villain secures a solid hold over The Homeworld, they can quickly grow bored with their insurmountable achievement like a pro-level athlete who might find nothing better to do once they've beaten every challenge in their sport. If they become emotionally tortured by their win, the Villain might reminisce about the time when the Hero was in their way. Even further down the Downward Spiral and the Villain may beg or even actively work for their actions to be undone.

UnRec
World Domination. What an UnTrash. Our advice to you in a word: avoid. Getting audiences and reviewers to take your Villain and Bad Guys seriously with this as their scheme is quite the tall order. Some may discard a story the moment they find out that the main antagonists hope to be the successful rulers of the world, and if you hope to be a successful storyteller, this is bad. However, as is true with a few other low-tier UnTrashes, all is not lost. If you're truly determined to show World Domination can work, your first goal is to stray from the "mindless bad guy does a bad thing because it's bad" path that too many writers before you went down. The Villain should be much less self-centered and believe that the world being under their power is beneficial for all. They could be a Genius who became so conceited that they think their ideas are the only ones that matter. Or how about exploiting Chaotic Good and seeing it act in a greatly more extreme way? Chaotic Good are damn opposed to authority, so a Chaotic Good Villain (could you imagine?) would wish to eradicate all lower forms of power so that perceived corruption in the world would no longer be an issue.

UnStats
Reception ●●○○○○○○○○

Innovation ●○○○○○○○○○

Variety ●●○○○○○○○○

Emotion ●●○○○○○○○○

Reform ●●●●○○○○○○

Stale ●●●●●

UnStat Avg.: 1.9 (F)

''What is perhaps one of the most overplayed, vapid, and outright hated UnTrashes in history is World Domination. Much like the alignment most likely to concoct this laughable plan, World Domination is a fictional element to be phased out of storytelling as fresher and cleverer writers introduce themselves to the world. The abysmal UnStats here are just as shameful as the UnTrash they're attached to, with none outside of Reform breaking out of a three-plus-score rating. This is provided by how many second-grade Villains center the story's Conflict around World Domination by making it their Evil Scheme. This therefore scales the UnTrash's relevance to the duration of The Hero's Journey. However, this ranking is at 4 because of its "static effect" rather than active effect on the canon, not doing much other than being the big bad plan the main antagonist thought up. The only emotions World Domination can invoke in audiences are annoyance, disgust, and, from critics, contempt. And though a smart writer can go a bit further than expected with it, the mere presence of World Domination in a story is enough to get an eyeroll out of almost any viewer or reader. Without a doubt, World Domination is a doomed F-Tier UnTrash, 1.9 as its UnStat Average. The weaknesses World Domination suffers from are stemmed from how sadly unaffecting its Nutshell is. Though in F Tier of the UnTrash Tier List, Hope Still Remains to improve its score, even if not by much. One favor new writers can do for it is to have the Villain be less selfish when planning how and why they will achieve World Domination. This is explained in the UnTrash's UnRec above.''