Super Smash Bros.

Super Smash Bros. (known as ニンテンドウオールスター! 大乱闘スマッシュブラザーズ  in Japan), also simply known as Smash, is a video game series spanning from the years 1999 (with Super Smash Bros.) to 2018 (with Super Smash Bros. Ultimate). It features many of Nintendo's biggest IPs, such as Mario, Link, and Pikachu, fighting against each other in a fighting game style not seen until the series' first installment, Super Smash Bros.. The series received overwhelmingly positive reviews from both critics and Nintendo fans alike as they could play as their favorite video game characters alongside others... and then mercilessly beat the ever-loving Christ out of them.

What possibly makes Super Smash Bros. stand out from many other fighting games can be three things: its featuring of many different elements from varying franchises, having more to it than "YO YOU SEE THAT GUY OVER THERE NOW BEAT THE SHIT OUTTA HIM", and its gameplay bringing something new and interesting to the fighting game genre's table. What is it that's so new about Smash? Its inversion of how health in a fight works: instead of being given a number displaying your health, there is a percentage (%) representing it, called damage. The more a fighter gets hit by foes, items, or staying off the screen for too long, the higher their damage gets. When someone has much damage, it will be easier to launch them, or hit them and send them flying. For example, if Mario has 20% (or 20 damage) and Bowser hits him, he won't be launched as far as if he had 70%. If a fighter is launched far enough, they will be sent off-screen, then be KO'd (or knocked out). Depending on the game's current rules, they can then return to battle on a platform floating off the ground. When they get off that platform, they will have invincibility frames for about four seconds until becoming vulnerable to enemy attacks again.