Character Death



Here Lies RIP

When someone ceases to live. Depending on who it is who meets their demise, the character in question will affect the story differently with their departure, ranging from no imaginable impact to a dramatic one. Generally, if they're a protagonist, then it's a bad thing. If they're an antagonist, it's a good thing. Character Death has the potential to be so so powerful, it can flip the entire story on its head by ruining the Hero or Villain's plan or making something impossible. Even if someone doesn't really die, the threat of death alone can be enough to affect others close to them. This applies best when someone "dies" in a very convincing incident in front of their loved ones to create the illusion of dying for real.

The duration of the emotional pain others suffer after the passing of a loved one can vary from person to person and is dependent on multiple factors, such as how meaningful the departed character was to others, what role the played in others' lives and the franchise, their social standing, and their reputation. Just because someone was close to other people doesn't guarantee those people would mourn their death and be scarred by their passing. Somebody in their family could say it's good the dead person is gone and out of everyone's life while another family member could feel indifferent about the death.

Character Death is responsible for many UnTrashes such as Sad Montage, All Just A Dreamundefined, and Death Fake-Out. There are also Ded Parent, Sibling, Friend, Family, Pet, Loved One, Hero, Villain, and Teammateundefined, UnTrashes that entirely revolve around the topic of death. Death Reversal is an UnTrash that undoes the effects of death in some way, even if the affected character doesn't really get resurrected. The next UnTrashes to be played after someone's death also depends on how they died. If they were murdered, it's likely one of their loved ones will begin a Revenge Plot against the Murderer. If the death victim dies in a way even more out of their control (like of old age or in an accident), their loved ones may instead become filled with grief.

Certain roles behave differently when death is a matter. Some use Plot Savers like Kill Armor to avert it while others can't help but die. There's even a role that treats death like it's nothing. Because of this, it could make the outcomes of a situation where death is a possibility predictable based on who the Reaper's decides to make his next victim.

Character Death has such a massive influence on the world that it can still affect the Main Cast even if no one close to them passes away. If a leader like a monarch, mayor, or president dies, there is an immediate need for a replacement. Trouble can rise in either event of finding or not finding a successor. If no new ruler is established, the Main Place can fall into a state of anarchy. Alternatively, a succeeding ruler can be a Tyrant who abuses their power to have things go as they see fit, which very commonly disagrees with the people's own needs and wants.

UnRec
Death is a lot of things at once. It's scary, it's threatening, it's painful, it's depressing, it's angering, and it's irreversible. In fiction, this statement applies just as well as it does to real life. Even if it's bubble-wrapped by the franchise's rating, the impact Character Death has is great. That is until the writer chooses to bring the killed-off character back and instead kills any emotion associated with their passing. As strange as it sounds, many would prefer to have a beloved character die and not return over having them brought back and their death disrespected. This resurrection may require a Sock Puppet Explanation if the world doesn't have any resurrection tools or magic that can do all the talking. This is still true in times of a Death Fake-Out that initially convinces the audience a character is dead. For as much as it may hurt you, the writer, once you make your move to kill somebody off, it'd be best to keep them that way.

UnStats
Reception ●●●●●○○○○○

Innovation ●●●○○○○○○○

Variety ●●●●●●○○○○

Emotion ●●●●●●●●●○

Reform ●●●●●●●●○○

Stale ●○○○○

UnStat Avg. 6.14 (S)

''Character Death is an UnTrash capable of moving the emotions of both in-universe characters and audience members. This shoots Emotion to 9 points, the hallmark of a mid-to-high-tier UnTrash. The UnTrash's second-best score, Reform, comes from its precisely what makes Emotion so strong: how powerful and serious the UnTrash's potential is. When someone passes away, it doesn't just hurt their loved ones' emotions — it can put a wrench in a plan they had, make an action impossible, or send them tumbling back in their journey's progress. The number of methods someone can go out in gives Variety 6 points, but at the end of the day, they still die. Innovation is at 3 points thanks to the concept of death existing since the dawn of time. Not even the craftiest of writers can reword how death works in any meaningful way. Still, these mild shortcomings aren't enough to hamper the rating of an UnTrash that managed a single point in Stale, setting its final average at 6.14. This places Character Death on S Tier, a well-deserved position it won't be coming down from for a very long time if ever.''