Slowed Enemy

''Imagine if the police did this to criminals... that'd be terrible.''

When someone who is supposed to be thought of as an enemy slows down when they've reached an important target, often a main character. At first, they've been striking their targets all around with ease, but when they meet this particular character, they absolutely must slow down and move and attack steadily instead. Why? Maybe these pages can help. This UnTrash is so S that it can also be considered Plot Said So, Ex Machina, and Armor all at the same time. Although it isn't as downright offensive to the audience as this slice of God-awfulness, Slowed Enemy is a total spit-in-the-face to Real Logic. Here's an example of why.

Imagine that you're a hunter in the forest chasing a deer with nothing but your dagger (your rifle ran out of bullets, leaving the dagger to be your only option). You're chasing it for a good distance until you corner it into a rock wall. Instead of continuing to run up to the deer as you have the stamina to do so, you decide to slow down, greatly widening the window of time for your deer target to speed off, making your hunting effort void. It does that. And it's all your fault. You're the moron who slowed down when you had your target right where you wanted 'em, so it's is exactly what you deserve. Way To Go.

Slowed Enemy is played for two main reasons: two or more protagonists are talking to each other about this being their last moments on Earth or the Main Cast should be treated specially so that the universe always act in their favor.