Slowed Enemy

''Imagine if police did this to criminals... that'd be terrible.''

When someone who is supposed to be thought of as an enemy slows down when they've reached their target. At first, they've been striking their targets all around town with ease, but when they meet this particular character, they absolutely MUST slow down and walk instead. Why? Maybe these pages can help. This UnTrash is so S that it can also be considered Plot Said So, Ex Machina, and Armor all at the same time. Although it isn't as downright offensive to the audience as this slice of God-awfulness, Slowed Enemy is a total spit-in-the-face to Realistic Reality. Here's an example of why.

Imagine that you're a hunter in the forest chasing a deer with nothing but your dagger (your rifle ran out of bullets, leaving the dagger to be your only option). You're chasing it pretty good up until you corner it into a rock wall. Instead of continuing to run up to the deer as you have the stamina to do so, you decide to slow down, greatly widening the window of time for your deer target to speed off, making your hunting effort void. It does that. It's all your fault. You're the moron who slowed down when you had your target right where you wanted them, so this is your punishment. Way To Go, Dumbass.

Slowed Enemy happens for two main reasons: Two or more protagonistic characters are talking to each other about this being their last moments on Earth or the main character(s) should be treated specially so that the universe always act in their favor. But neither one is good enough to explain why Slowed Enemy was played. They never will be. Nothing will be.