Lawful Evil

Such as the Disciple, the Jerkass, the SOB, and the Bully.

Lawful Evil is an alignment that consists roles who at least partially care for the law and respect authority figures, yet don't concern themselves with the well-being of others. If their actions hurt another person, it doesn't matter to them much. Lawful Evil can be summed up as Villains with standards: their actions may be driven by the same goals as a Villain's, but they have limits to how far they're morally able to go to obtain what they want from the world. Generally speaking, Lawful Evil will not act against others unless provoked. The Jerk, for example, can strongly resemble Neutral Neutral until someone gets on his nerves. He may go to strange lengths to avenge the tranquility in his life, but he would be far from considering torture or murder an option. Loyal to their own code of conduct, Lawful Evil may also act in the command of another, such as a deity or master they serve, or be willing to do next to whatever it takes to complete a self-assigned task.

Outside of adventurous stories, Lawful Evil often take the form of opponents of the Main Cast who aren't or might not really evil, such as the Rival or Adversary respectively. This definition of Lawful Evil extends to any roles who actively acts against the Main Cast without meaning them any deathly harm like how a Villain might, like the Enemy Team or Main's Bane. Non-adventurous Lawful Evil may prey on others for their own personal gain within the boundaries of the law through actions like trickery and suing those who cannot defend themselves in court. There are Lawful Evil like the Jerk who can show a nicer side of their character under specific circumstances, but they might perceive others around them as an obstacle blocking them from their happiness in life. These Lawful Evil wouldn't harm others or break the law unless pushed to their limits.