5000 DMG

ouch

An incredible amount of damage that is enough to severely injure someone but is never directly lethal. It's nearly half of 9999 DMG, which can often be a One-Shot, and much more powerful than Lulzy Damage, which isn't good for anything. After somebody has taken 5000 DMG, they will be either left very vulnerable to further attack or be completely removed from battle. In a sport setting, this usually results in the expected Never Play Again consequence of using an Impeccable Yet Perilous Tactic to secure the winning point.