Lawful Good

Such as the Hero, the Heroine, the Hero's Ally, and the Superhero.

Lawful Good is an alignment that consists of roles that are either mainly or entirely good. They are most often the protagonists of the story who act against any Evil alignment roles (namely Chaotic and Neutral Evil) and uphold the law for the sake of the Innocents. When Lawful Good are met with situations where they must act evil for the law, they have an Internal Conflict in which they can't decide on if they shouldn't act and stay true to their beliefs or act and help the law achieve its goals. Many Lawful Good roles are given the duty of protecting the law and catching criminals, meaning they must watch over the place they protect to keep the good people of that area safe.

Pros

 * One of the meta pros of being Lawful Good is that these roles, the vast majority of the time, are the ones to triumph over evil. Even if they're Mere Moments Away from defeat, Lawful Good can be counted on to win when in a battle against their enemies.
 * Lawful Good are the only alignment to receive support from another alignment from outside its good-evil range. Since they rely so heavily on Lawful Good for defense, Neutral Neutral do what they can to help their protectors in their battles against evil.
 * Many UnTrashes work in the favor of Lawful Good, such as Ex Machina and Plot Armor.

Cons

 * Lawful Good are depicted as roles with moderate-at-best individual strength, which means they likely must depend on others to fight their foes in a group effort.
 * The enemies of Lawful Good typically have more power on their side than Lawful Good.
 * Lawful Good are the alignment with the most enemies, with four in count: Lawful, Neutral, and Chaotic Evil, and potentially Chaotic Neutral.

Pure
Pure Lawful Good are characters who would traditionally be considered incredibly benevolent individuals. However, their methods of fighting Evil roles might be on par with those used by the very ones they act to abolish from existence, if not more extreme. They might be so blinded by their vision of being the "real good guy" that they might lash out against their own partners if those partners disagree with Pure Lawful Good's way.

Flawed
Flawed Lawful Good are the ones who are faced with Two Hard Choices that result in an Internal Conflict. They must either fight their enemies with potentially lethal force or adhere to their code of conduct and not fight as strongly as they should. Flawed Lawful Good also tend to lose their patience more quickly than Standard Lawful Good, possibly harming their own partners under stress, which will result in a Guilt Trip Exit they struggle to recover from.