UTW:Remarks

Here's a little puzzle for you. What do UnTrash, role, and plot pages all have in common? Give up? You better. They're all eligible for earning remarks, an upcoming feature on UnTrash Wiki. An entertaining and stylish addition to the site, remarks are a helpful means of apply and remove categories to the three main page types. They will appear as small badges at the top of the page with hoverover text containing tiny notes about that page. (Hoverover is mostly incompatible with mobile devices.) Remarks point out the most notable features of their topic, like All Just A Dream, an UnTrash, being an Illusion UnTrash. Like with UnTrash and role openings, these remarks can be applied to a page in respects to its main idea. Not every usage of these topics is meant to follow the remarks perfectly.

A list of the remarks to come is below. The remark categories are listed in order of how they should be sorted when placed. When using more than one remark from a category, place them in alphabetical order.

Emotion
Angry: This UnTrash uses anger or annoyance.

Comedic: This UnTrash relies on comedy.

Devilish: This UnTrash involves someone using a malicious mind.

Dramatic: This UnTrash relies on drama.

Embarrassed: This UnTrash uses humiliation.

Happy: This UnTrash uses happiness or excitement.

Healing: This UnTrash involves someone recovering from physical or emotional pain.

Hurt: This UnTrash uses emotional pain or discomfort.

Injuring: This UnTrash involves someone being physically hurt.

Sad: This UnTrash uses sadness or betrayal.

Scared: This UnTrash uses fear.

Successful: This UnTrash involves someone winning.

Canonicity
Big Deal: This UnTrash packs enough weight to single-handedly change the canon.

Illusion: This UnTrash distorts truth of the storyline in a way meant to fool characters, the audience, or both.

Inner Thoughts: This UnTrash reveals somebody's thinking on events that happened, are happening, or will happen.

Liar: This UnTrash sets the audience up to expect one outcome only to go for another.

Reverse: This UnTrash undoes past events in the story.

Audience Interaction
Steamed Reader: This UnTrash wants to make the audience as upset as possible.

Tear Jerker: This UnTrash drives to pull at the audience's heartstrings.

Viewer Gratification: This UnTrash is meant to make the audience feel good.

Pacing
Defeated: This UnTrash is sluggish and low in emotion.

Hasty: This UnTrash is rushed and constantly moving.

Jittery: This UnTrash rapidly advanced, reverses, or jumps through time.

Relaxed: This UnTrash is slow and laid back.

Tense: This UnTrash begins slow as the atmosphere anxiously swells.

Social and Behavior
Break-Up: This UnTrash is about two or more people separating from each other.

Get-Together: This UnTrash is about at least two people growing closer to one another.

Isolation: This UnTrash is about someone being alone.

Weirdo: This UnTrash is about someone not acting like themselves.

Gender Ratio
Female: This role is often or always female.

Male: This role is often or always male.

Neuter: This role has a rough split of being male or female.

Personalities
Cocky: This role thinks highly of itself.

Modest: This role isn't too big on tooting its own horn.

Wild: This role is unpredictable in its actions.

Mannerisms
Helpful: This role takes its time to help others.

Toxic: This role has a nasty attitude that lashes out at others or takes joy from their suffering.

Trampling: This role treats others with little regard.

Tranquil: This role is slow to anger or impatience.

Stats and Powers
Elemental: This role has non-magical control or affiliation with at least one element.

Flimsy: This role can't fight well or resist attacks.

Magician: This role can use magic.

Mighty: This role is physically strong.

Pinhead: This role is stupid.

Thinker: This role is smart.

Condition
Beast: This role is an animal.

Big Money: This role is wealthy or rich.

Royal: This role is royalty.

Small Money: This role is poor or broke.

Change
Diehard: This role tends to die or get severely harmed.

Fixed: This role is resilient to transformation.

Flexibility: This role often evolves during the story.