Lulzy Damage

''Here comes the attack... here it is! And the total damage is... 1 DMG! How astounding! ...ly pathetic. ''

When an attack or other offensive does the lowest amount of damage possible. It doesn't even leave a scratch where it made contact; it's totally worthless in every way imaginable. Dealing Lulzy Damage at the worst moment in battle might End The Job of the attacker as their team's leader may fire them for such terrible performance.

Lulzy Damage Plays
Basic: The Hero, or someone else on their team, attacks an enemy and it does Absolutely Nothing.

Reinforced: After the attack does nothing, said enemy cackles in a humiliating manner.

Downplayed: Although this attack has no effect, the enemy still is affected on a minute scale (i.e they're debuffed a little, knocked back a few feet, dazed momentarily, etc.).

Negated: The attack actually does do something, it's just a bit delayed. Who/whatever just got attacked might be Shocked From The Blow or experiencing Death Delay. This is further Negated if they later die in a Super Explosion.

Inverted: 9999 DMG.

Justified: The attack was done by someone who was already weak, thus guaranteeing the attack had a puny effect.

Gleeful: --

Dismal: --

Zip: After the blow does nothing, the target of the offense humors their opponents until Lulzy Damage gets Negated. Moments later, the target simply recovers from/heals from/undoes the attack, making it like it never happened.