Lulzy Damage

''Here comes the attack... here it is! And the total damage is... 1 DMG! How astounding! ...ly pathetic. ''

When an attack or other offensive does the lowest amount of damage possible. It doesn't even leave a scratch where it made contact; it's totally worthless in every way imaginable. Dealing Lulzy Damage at the worst moment in battle might End The Job of the attacker as their team's leader may fire them for such terrible performance.

Lulzy Damage Plays
Basic: The Hero, or someone else on their team, attacks an enemy and it does Absolutely Nothing.

Reinforced: After the attack does nothing, said enemy cackles in a humiliating manner.

Downplayed: Although this attack has no effect, the enemy still is affected on a minute scale (they're debuffed a little, knocked back a few feet, dazed momentarily, etc.).

Negated: The attack actually does do something, it's just the effect takes a bit to happen. Who or whatever just got attacked might be Shocked From The Blow or experiencing Death Delay. This is further Negated if they later die in a Super Explosion. Alternatively, the lulzy attack could've really been a Fake-Out Power Attack in disguise meant to fool the enemy into thinking that the attacker is weaker than they really are.

Inverted: 9999 DMG.

Justified: The attack was done by someone who was already weak, thus guaranteeing the attack had a puny effect.

Gleeful: The attack makes everyone, including the attack, have a good laugh. This better applies to moments outside of combat with an enemy. Another way to play Lulzy Damage's Gleeful play is by having the attacker hit something or someone they weren't meant to hurt, which would then cause a feeling of relief.

Dismal: The attack was so humiliating to the attacker that they hide from everyone else for some time.

Zip: After the blow does nothing, the target of the offense humors their opponents until Lulzy Damage gets Negated. Moments later, the target simply recovers or heals from or undoes the attack, making it like it never happened.