The Weakling

Let's have a look at those UnStats.

''Strength: 1. Skill: 2. Intelligence: 3. Influence: 5. Reputation: 2. Repeat: 5.''

Goddamn.

The one who holds little physical power or owns few skills like magic spells. It's common they're rolling with the Good Guys even though they can't possibly hope to participate in their battles. If they're ever pitted against anyone with any level of fighting capabilities, the best outcome is the Weakling running from their enemy unscathed. The Hero usually starts the story as a Weakling, which is recommended. It provides them with lots of space to improve and learn from their mistakes which they'll be making plenty of. They start their journey taking on enemies as wimpy as them and train through getting accustomed to the rules of fighting. The audience's satisfaction in watching the Hero grow receives as huge bonus. The fights the Hero enters are sometimes evenly matched or maybe even out of their favor. When the weak Hero goes up against a strong enemy, the audience can only rely on the idea of Good Always Prevailing to predict their success. It never hurts to disprove this prediction and show the Hero getting knocked around before they lose. Of course, this shouldn't be done to the point where they seem to be incapable of doing anything else. The Hero should be handed wins in battles where they try their hardest while losing in times they might not have learned all they could have or taken a previous warning seriously.