Music

The intentional and often artistic manipulation of typically multiple sounds occurring in unity to produce patterns in the form of songs. These sounds are provided by instruments that can create them at different frequencies (called notes) and speeds (called tempo). As with most other things in the world, music and the methods used to produce it have changed over time, from hollowed-out animal bones to computerized instruments.

In fiction, music plays a large part in the franchises it is featured in. It sets the mood, telling the audience what the atmostphere is supposed to be. Low notes and slow tempos can create a low-energy feeling for warm hometowns and Sad Montages while high notes and fast-paced tempos can apply to high-action scenes such as fights and Chase Scenes.