The Hero's Ally

Hero Man, featuring Sidekick Boy!

The one who is possibly the Hero's best friend, closest ally, and, if they're terrible at their job, one of Hero's largest problems. They might be another member of the Hero's race, a Flying Guide, Flying Non-Guide, Small Cute Animal, Small Cute Animal Plus, GREAT BALL OF LIGHT, Animate Inanimate, or Robo Buddy. The Ally might join the Hero later on their journey or be with them from the start.

If they're too small or weak to fight alongside the Hero or provide some other kind of useful service (such as be a guide), the Ally is more of a side than an ally. As a quick note, the difference between a side and an ally is that sides are usually there Just For Show and attracting a younger audience who like things such as Small Cute Animals while allies actually do something to help their friends.

The Hero's Ally might sometimes get tired of being the Hero's ally and betray them to join forced with the Villain. This decision might be made after the Hero goofs hard with their friend by having an argument with them, endangering their life, generally mistreating them, or forgetting they exist and leaving them in some God-forsaken hell zone. It can also be made after the Villain persuades the Hero's Ally into joining them by showing that the Hero isn't as great as they're made out to be or by promoting the greatness of working for evil.

UnTask Description
As the Hero's Ally, you are the assistant to the star of the show. They trust you to be there and act as a second pair of hands for whatever heavy-duty task they need to accomplish, such as taking on Minor Enemies or destroying obstacles. The Hero also expects you to be there when they need another chance at life when times get hard. As such, it'd be a good idea to not leave them to believe they'd be better off without you. Fooling around or fleeing in the face of danger will decrease your worth to the Hero, resulting in them losing faith in you. Getting in trouble (falling into traps, allowing yourself to be kidnapped, calling attention to the Main Team during Stealth Missions...) is another effective method of wearing on your partner's patience with you. Having such virtues as courage, tenacity, integrity, and intelligence makes you a truly valued figure on the team. It's acceptable to begin the story as an imperfect person as long as you don't plan on staying that way for the entire duration. As is true for any primary role in fiction, owning flaws makes your character more compelling and gets the audience interested in seeing what happens to you and your friends.

The Hero's Ally Mirrors
Nutshell: The sidekick-type friend who does their best to help out the Hero and the rest of their team.

Enhanced: The sidekick-type friend who rarely screws up, is loyal to their team, and always lends a hand in battle.

Cruel: The sidekick-type friend who eventually betrays their team.

Inverse: The Villain's Henchmen.

Atypical: The sidekick-type friend who is better than the Hero at what they do. Shift: The Ace.

Up: The Hero's Ally is promoted to the leader of their team, possibly after the previous leader has something tragic happen to them.

Down: Same as Cruel.

Back: The Hero's Ally has been with the Hero ever since the two were children if they aren't children now.

Forward: The Hero's Ally stays with the Hero after their adventure, maybe becoming a lifelong friend or getting married to them.

Wrong: The sidekick-type friend who either messes around or up often.