The Goodie

Hey there, friend! You don't know me? Well, now you do! We're friends now. Also not to be confused with the Saint, who is the Goodie3.

The one who's nice and does good things as they are the nice guy. Apparently, as such, they will finish last. They're happy almost all the time and have many positive traits like honesty and charity. They might be used as a tool by other people to do horrible things, which would come as a surprise to people who know the Goodie to not do such things. The Goodie is likely also a lucky person as good things, like winning the lotto, happen to good people in fiction. Goodies are prone to bullying and hatred as they easily find fortune that they seemingly do not deserve. Roles that target the Goodie for these actions are the Bully, Hater Of Good, and SOB.

Though the Goodie is clearly a good person, they are by no means perfect or even Universally Loved. Those like the SOB can truly test the Goodie's strengths by functioning as a foil to them. The two can be put together in an Opposites Attack-type situation in which the two must be in close quarters to one another. While the Goodie goes about their righteous business, the SOB acts in reverse to them, treating others like garbage for Reasons Not Good Enough. The rudeness of the SOB wears on the Goodie's patience and can underscore their own positive deeds. The audience will then compare the two individuals and see the Goodie as an even better person. If they can keep us the good work, the Goodie will effectively use the SOB as a Glory Funhouse Mirror as a show of their kind nature. However, the SOB can really push the Goodie over the edge to the point where the latter may say Enough Is Enough. After being put under so much pressure, the Goodie may unexpectedly erupt in a huge display of emotion against the SOB, which might have been part of their plan the whole time. The SOB here pokes around the Goodie's character, sniffing out any weak points they can later exploit. This can be driven by selfishness of how popular the Goodie is, a belief they don't deserve a positive public reception, or simply because Rudeness Is Rude. To prevent this plan from working against them, the Goodie must toughen up and take their good-guy act even further. However, even if the Goodie is as strong as they can be in this department, there are other ways Haters Of Good can circumvent their mental defenses. The Ego Flaunt doesn't care for those who seemingly come off as self-indulgent, a hypocritical motive for destroying the Goodie. As opposed to being as unbearable as possible like the SOB, they are moderately subtler and tend to focus their spite on a single target. They may make some fun of the Goodie for thinking their actions matter to others. Such a kindhearted person is liable to being duped by the more sinister members of society (including the Ego Flaunt), which is a point they may use against their opponent. The Ego Flaunt additionally poses the Goodie's highlights as detrimental to their real success in surviving the savagery of social life. All of these acts against the Goodie may be due to the Ego Flaunt's inability to understand the feelings of others after being so consumed by their own desires. They might antagonize a person for their saccharine "help everybody in the world" trash and wish to corrupt them so they can join the misery. Speaking of the emotionally numb, the Puppet Master and Socio alike may carry a Machiavellian prophesy about all other people. They twist and break those around them for their own entertainment or to see them suffer, and the morally set are just about the most enjoyable victims around. The Puppet Master is more tactical in their torture of the Goodie and aims to use them in some kind of scheme. The Socio, on the other hand, is against the Goodie for no reason different from why they hate anyone else.

The Goodie is a package loaded with pros and cons. Their tendency to unconditionally help others is a major selling point, which convinces lots of their neighbors to Hit Like. The ensuing popularity evokes feelings of jealousy from Haters Of Good who, as just described, can seek to tear the Goodie down. The Poison Envy may not have a correct argument, but they can try to cobble together that sounds almost legitimate. Maybe the Goodie is acting so nice not out of any genuine goodwill, but rather so they can dupe their friends into liking them. If it isn't an agreeable reception from other people they're after, a more sinister alternative is the Goodie is really the Deceiver in disguise. They want to buy the trust of the public so nobody will suspect them of any wrongdoings that should occur around town. This is the assumption that portrays the Goodie as a product of 2Gud4U.net who's against everyone else.

UnStats
Strength

Skill

Intelligence 

Influence 

Reputation

Repeat

UnStat Avg. 5.48 (A)

''The Goodie is a very average role with one perk: their Reputation is boosted through their good connections with their neighbors. As the Goodie can be a friendly neighbor, outgoing schoolmate, or another kind soul, their Repeat is set below the average. This is further aided by how the Goodie can appear in both adventurous and casual franchises. What this means for the role is different settings will generate more Goodies than if they were restricted to one category. Skill is nudged to 6 points thanks to the Goodie's habit of doubling as a Luckster. Overall, the role has an UnStat Average of 5.48, a praiseworthy high A-tier spot on the tier list. Because the Goodie is such a well-rounded role, there is no need to improve, though taking advantage of their popularity to gain an authoritative position could mildly bump Influence.''