Neutral Neutral

Such as the Main, the Innocent, the Lamb, and the Pitied.

Neutral Neutral, also referred to as True Neutral, is an alignment consisting of roles who fight for neither good nor evil, represent both sides as strongly as the other, and whose actions don't concern the law. They live life without much action, often being represented by the Innocent who do not participate in any battles for the Good or Bad Guys. Along with not directly fight Good, Evil, or other Neutral alignments, Neutral Neutral typically support Lawful and Neutral Good in their struggle against Evil alignments. In non-adventurous franchises, the people of the Main Place are Neutral Neutral unless they happen to be different from the truly neutral citizens in some way, such as by being a tyrannical head of a business (Neutral Evil) or by being a Universally Loved Goodie neighbor (Lawful Good).

Good
In adventurous stories, Neutral Neutral rely on Good alignments for protection, with Lawful Good being their favorite bedtime hero. Neutral Neutral come in the form of defenseless villagers, townsfolk and city dwellers, and other assorted groups of people who can't do much in the way of fighting back when the Bad Guys decide to make them their next victims, so Lawful Good, being naturally inclined to help those in need, step in to Save The Day and protect Neutral Neutral from any harm that comes their way.

Neutral Good enjoy proving their good Samaritan skills to others, so they use worse-off Neutral Neutral as targets for their good deeds. This can be seen in Goodies who provide Hobos with food and warmth, Saints stepping in and saving Nerds and Geeks from being pummeled by Bullies, or Doctors and Nurses just doing their jobs for their patents. In return, Neutral Neutral offer Neutral Good with goods like money and riches out of gratitude which the more modest Neutral Good refuse to accept.

Neutral
Neutral Neutral are normally governed by Lawful Neutral like Cops and Judges. Neutral Neutral might not always agree with their terms, but they never reach Chaotic Good anti-government levels. Typically, the relationship between the two alignments is healthy.

Neutral Neutral can be wary of the actions of Chaotic Neutral since the latter prefers to live life more spontaneously where the former would rather be in the same predictable environment. This is truer when the two alignments share the same space, like a Gambler who lives with their family and makes them worry that the Gambler might risk the family's savings in a game at the casino.

Evil
Neutral Neutral fear Evil alignments like nothing else, with Chaotic Evil being their greatest nightmare. Since Neutral Neutral are given tools or powers with which they can defend themselves from danger on so few occasions, they must rely on outside help to act as their defense. Generally, Neutral Neutral treat Lawful, Neutral, and Chaotic Evil all the same as their separate plans more or less involve the necessary harming of Neutral Neutral. For instance, a well-known scheme Chaotic Evil use is World Domination, a plan in which the alignment is an all-powerful presence in the world where no good exists and less powerful denizens of the world are either (essentially) enslaved or killed.

Pure
Pure Neutral Neutral only come in the form of background characters the franchise never focuses on individually. The characteristics of Pure Neutral Neutral can be collectively summed up, often as everyday citizens of whatever settlement they take residence in who do what they can to get by. Unlike Standard Neutral Neutral (such as the Main), Pure Neutral Neutral never have time in the spotlight, sometimes even being the momentary antagonists of the Main Cast.

Flawed
Flawed Neutral Neutral are characters meant to be Everymen and Relatables, but they're usually seen playing the role of Heroes instead of people the audience can relate to. Although they still lack any special abilities, Flawed Neutral Neutral have many more occasions of Rolling A 6 than the average real-life person would with UnTrashes such as Close-Call Arrival and God-Send Skills working in their favor.