The Villain

''Evil... EVIIIIL !''

The bad boy of the story. That guy everybody but his cronies hates. Said he was going to destroy or take over the world or something like that, but he actually won't in the end thanks to the Hero or someone on their side beating him in their final conflict. The Villain is likely either the reason the Hero goes on their journey or is the cause of that reason.

The story mainly surrounds the Hero getting ready to fight the Villain by adventuring and getting stronger, but the Villain, apparently already as powerful as they have to be, just kinda sits back as the Hero makes more progress to the evil lair. The Villain's part of this is mostly them checking in on the Hero and sending out baddies whenever they are in need of a temporary roadblock.

There are many reasons why the Villain fights the Hero. Some include it being prophesied the two are supposed to fight each other, the Hero inadvertently angered the Villain by screwing up with them, the Hero is the only one who can fight the Villain, or S.

It's the Villain's job to be the second most important (with the Hero being the most important) and intimidating character in the story. They'll even look the part to let the audience know that they're the bad guy. They uncommonly actively work towards their own cause and alternatively have their underlings do all the dirty work, like fight or slow the Hero and their friends down or attack a city important to their boss's scheme.

There exist many reasons why the Villain is who they are. For one, they could've been hurt by society long ago and filled with hatred for it that made them develop their scheme out of the revenge they wished to seize on society. Another similar possible reason is they were the victim of someone's wrongdoing when they were younger and was driven by this painful experience to right the wrong with their own wrongdoings.

The stereotypical Villain will be a mustachioed man wearing a top hat, cape, the optional monocle, and holding a staff. Although well-built Villains in stories tend to stray away from the stereotype, makeshift Villains still fall under this description time and time again. Common titles for these Villains are Dr., Prof., and Count, with the former two titles uncommonly being explained by the Villain having a medical or scientific background. The Saturday Morning Cartoon Edition Villain may have a wide-scale scheme that affects many people, something like Ruining The World or World Domination.

UnStats
Strength ●●●●●●●●○○

Skill ●●●●●●●●●○

Intelligence ●●●●●●●○○○

Influence ●●●●●●○○○○

Reputation ●●●●●●●●●○

Repeat ●●●●●●●○○○

UnStat Avg. 5.13 (A)

''Being the most dangerous character to the Good Guys in the story, the Villain must have high UnStats to boast if they plan on completing their scheme. With overall high power and considerable control over a probable legion of baddies, the Villain's Strength, Skill, Intelligence, and Reputation all score high. As a result, just about all other antagonists have no choice but to respect the main bad guy, which boost the Villain's Reputation nearly to the maximum. What doesn't play out well for the Villain, however, is their Repeat, being rated higher than the Hero's by two points. This is because more Villains are similar to each other than Heroes in Character Building with many having schemes along the lines of a World Domination plot, which is known by us to be the #1 go-to for Villains without any better plans. As such, the Villain Average of 5.13 places on mid A tier with only their Repeat keeping them out of the S tier range. If more Villains dared to be different, the Villain role as a whole could've had stats the Good Guys would have to truly fear.''

UnTask Description
As a Villain, you are the one the Hero and everyone on their team must fight against. You, along with your henchmen (if they are present), must try your best to accomplish your scheme before the heroes appear on the doorstep to your home, demanding a battle. This is because the protagonists are much more likely to win than you antagonists as the story must end happily. To slow the heroes down, it's best that you send your goons out and slow them down, buying you time to work on your plans. If you play your cards right, you can end the story unhappily and become a Successful Villain. However, this is rarely the case as the Good Guys seem to always have a way to get ready for the very moment before you're about to win, so be emotionally prepared for any Unhappy Ending-averting tricks.

= The Villain's Mirrors = Nutshell: The main antagonist of the story who the Hero sets out to defeat.

Enhanced: The main antagonist who bests the Hero during most of their encounters. Shift: The Successful Villain.

Cruel: The main antagonist who will stop at nothing to get their way, even abusing their own henchmen when they fail their tasks. Shift: The Cruel Villain.

Inverse: The Hero.

Atypical: The main antagonist who constantly directly fights the Hero and terrorizes the Innocents for a reason beyond Evil's Gotta Evil.

Up: The Villain wins the Big Fight with the Hero and truly begins to put their scheme into action. Shift: Unhappy Ending

Down: The Hero gets the upper hand in the Big Fight and rids the world of the Villain for good. Shift: Happy Ending

Back: The most common reason as to why the Villain is who they are, Evil's Gotta Evil. If this isn't the case, then the Hero might've Broken The Vase with the Villain some time ago and now they're back for revenge. Or maybe the Villain believes The World Is Flawed and must cleanse it by destroying everyone and everything in it.

Forth: Long after the story of the original Villain came to an end, their legacy continued and breathed life into a New Generation of malice. This new Villain could be the original Villain's child, student, or follower who is part of an Insane Cult.

Wrong: The main antagonist who is a weakling that tries to look like a big boy by building a "badass" lair to hide in while his henchmen do all the work for him.