Noun Of Virtue

''Sword of Power! Shield of Fortitude! Armor of Light! TO ME!''

An entity with some virtue (like "wisdom", "patience", or "enlightenment") at the end of its name. This is often a Person, Place, Animal, or Object Of Importance that the Hero is meant to encounter later on their journey. This can be by keeping, destroying, fixing, or protecting it (if the Noun Of Virtue is an object), meeting somebody at it (if the Noun is a place), or meeting with it (if the Noun is a person or talking animal).

Nouns Of Virtue have a tendency to be ancient as Old Things Are Important. This especially applies to weapons, people (often also being Wise Elders), shrines, temples, and gear. The Hero and their team heavily and repetitively associate with this Noun Of Virtue since it has a critical role in their Day-Saving Plan. It's not just the protagonists who have Nouns Of Virtue — they can also belong to the Villain and must be destroyed so they day can be saved.