UTW:UnTraits

UnTraits are recurring features that characters in a franchise display repetitively during the course of the franchise they star in. There are two categories that UnTraits fall under: pro and con. As to be expected, pro UnTraits are positive and con UnTraits are negative. Since some characters can have stronger UnTraits than others, they may have Reinforced Pro or Cruel Con UnTraits (which would be marked with +) and Gleeful Pro or Dismal Con UnTraits. If an UnTrait is only partially revisited, such as in a case where a character's musical talent is rarely shown although they still have musical skills, the UnTrait is considered Downplayed and has half the strength of a Basic UnTrait.

The strength of an UnTrait in one character is determined by how strong it is in others. If it's stronger than most others in that franchise, then it's a + UnTrait. If it's notably strong even when compared to others' who have that same role or other characters in general (i.e a Villain who's richer than many other Villains from other franchises), then it's a ++ UnTrait. If it is only Downplayed, then it is a - UnTrait.

Sometimes, a character's UnTrait can be compared to another character's, including those from other franchises. To write how the two UnTraits can be related or compared, editors write shift text, which is formatted like [The] and explains how the two characters are like the other. Shift text is put at the end of an UnTrait's description.

Pro UnTraits
Allure: The character is found to be attractive by many others, either through sexual attraction, cuteness, or coolness.

Altruism: The character is selfless, thinking of others before themselves and acting in their well-being.

Animal Bond UP: The character is liked by (nearly) all animals they encounter.

Athleticism: The character's physical skills — such as running, jumping, and swimming — outclass those of most others around them. This also applies to sporty characters like the Jock or Athlete and those who can comfortably contort their bodies without any special powers.

Deception: The character can fool others through ambiguous or misleading usage of language.

Emotional Stability: It takes much for The character to have a change in emotion, especially a negative one.

Elemental Resistance: (elementundefined): The character can withstand at least one element such as fire, water, or wind in spite of their build (like a plant resisting fire). This doesn't count if the character is has a natural bond with the element like a fish underwater or a dragon around fire.

Familial Bond UP: The character has good relationships with their family.

Friend Bond UP: The character has many friends and/or is very close to the friends they have.

Fortune: The character is lucky shown by them winning constantly or surviving a near-death experience.

Fighting Spirit: The character can fight others well despite not having fighting being part of their regular life.

High Spirits: The character is usually in a good mood at any given moment.

Intelligence: The character is notably smart and uses their cleverness in work (personal projects, plans, strategies...).

Mastery of the Arts: The character is very talented in a field of the arts such as music, sculpting, literature, culinary, or painting.

Patience: The character can endure the incompetence or annoyance of others or tolerate a significant amount of delay.

Prestige: The character is very rich and lives with many goods as proof.

Power: The character has power over a large group of people such as a state, country, or establishment.

Resistance: The character is able to resist harm from incoming attacks, dangerous chemicals, extreme temperatures, or collisions.

Respect: The character is highly respected by others.

Utility Proficiency: The character has at least one tool or weapon that they can use with remarkable dexterity.

Vigor: The character has consistently great physical strength.

Wisdom: The character has much knowledge of the world and lends it to others.

Work Ethic UP: The character enjoys and exceeds at their job.

Con UnTraits
Animal Bond DOWN: The character dislikes, mistreats, and/or is disliked by animals.

Animosity: The character commonly is at odds with at least one other character.

Bad Habit: The character is prone to falling into addictions (such as drugs, including alcohol) or other negative behavior.

Bane of Existence: The character is thought of as annoying by a considerable amount of others.

Disdain: The character fails to be popular with others and is often alone in a negative way.

Elemental Weakness: (elementundefined): The character is especially weak to a certain element.

Emotional Fragility: The character is easy to set in a bad mood, let it be sadness, anger, or fearfulness.

Familial Bond DOWN: The character has an estranged family they have never met or rarely or never interacted with.

Friend Bond DOWN: The friend abuses their friends and may use them to commit wrong acts.

Frailty: The character can't do heavy lifting or fare well in combat.

Greed: The character puts good or the possibility of obtaining them before others.

Ineptitude: The character has poor dexterity skills and may be considered incompetent with held items.

Iniquity: The character is mean spirited towards others.

Misfortune: The character often finds themselves in undesirable situations or struggles to find happiness.

Sloth: The character is unwilling to be responsible or do laborious tasks.

Stigma: The character has a physical attribute that others actively avoid them for such as a mark or injury.

Stupidity: The character has a notable lack of intelligence.

Undesirability: The character is avoided by others for their physical appearance. If they have a specific feature that those around them don't like, then they have Stigma, not Undesirability.

Vanity: The character values themselves over others. By extension, Vanity also includes anyone who is thoughtless.

Work Ethic DOWN: The character dislikes or is bad at their job.